0-LEVEL BARD SPELLS (CANTRIPS) |
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Dancing Lights |
Creates torches or other lights. |
Daze |
Humanoid creature of 4 HD or less loses next action. |
Detect Magic |
Detects spells and magic items within 60 ft. |
Flare |
Dazzles one creature (–1 on attack rolls). |
Ghost Sound |
Figment sounds. |
Know Direction |
You discern north. |
Light |
Object shines like a torch. |
Lullaby |
Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep. |
Mage Hand |
5-pound telekinesis. |
Mending |
Makes minor repairs on an object. |
Message |
Whispered conversation at distance. |
Open/Close |
Opens or closes small or light things. |
Prestidigitation |
Performs minor tricks. |
Read Magic |
Read scrolls and spellbooks. |
Resistance |
Subject gains +1 on saving throws. |
Summon Instrument |
Summons one instrument of the caster’s choice. |
1ST-LEVEL BARD SPELLS |
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Alarm |
Wards an area for 2 hours/level. |
Animate Rope |
Makes a rope move at your command. |
Cause Fear |
One creature of 5 HD or less flees for 1d4 rounds. |
Charm Person |
Makes one person your friend. |
Comprehend Languages |
You understand all spoken and written languages. |
Cure Light Wounds |
Cures 1d8 damage +1/level (max +5). |
Detect Secret Doors |
Reveals hidden doors within 60 ft. |
Disguise Self |
Changes your appearance. |
Erase |
Mundane or magical writing vanishes. |
Expeditious Retreat |
Your speed increases by 30 ft. |
Feather Fall |
Objects or creatures fall slowly. |
Grease |
Makes 10-ft. square or one object slippery. |
Hideous Laughter |
Subject loses actions for 1 round/ level. |
Hypnotism |
Fascinates 2d4 HD of creatures. |
Identify M |
Determines properties of magic item. |
Lesser Confusion |
One creature is confused for 1 round. |
Magic Mouth M |
Speaks once when triggered. |
Magic Aura |
Alters object’s magic aura. |
Obscure Object |
Masks object against scrying. |
Remove Fear |
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Silent Image |
Creates minor illusion of your design. |
Sleep |
Puts 4 HD of creatures into magical slumber. |
Summon Monster I |
Calls extraplanar creature to fight for you. |
Undetectable Alignment |
Conceals alignment for 24 hours. |
Unseen Servant |
Invisible force obeys your commands. |
Ventriloquism |
Throws voice for 1 min./level. |
2ND-LEVEL BARD SPELLS |
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Alter Self |
Assume form of a similar creature. |
Animal Messenger |
Sends a Tiny animal to a specific place. |
Animal Trance |
Fascinates 2d6 HD of animals. |
Blindness/Deafness |
Makes subject blind or deaf. |
Blur |
Attacks miss subject 20% of the time. |
Calm Emotions |
Calms creatures, negating emotion effects. |
Cat’s Grace |
Subject gains +4 to Dex for 1 min./level. |
Cure Moderate Wounds |
Cures 2d8 damage +1/level (max +10). |
Darkness |
20-ft. radius of supernatural shadow. |
Daze Monster |
Living creature of 6 HD or less loses next action. |
Delay Poison |
Stops poison from harming subject for 1 hour/ level. |
Detect Thoughts |
Allows “listening” to surface thoughts. |
Eagle’s Splendor |
Subject gains +4 to Cha for 1 min./level. |
Enthrall |
Captivates all within 100 ft. + 10 ft./level. |
Fox’s Cunning |
Subject gains +4 to Int for 1 min./level. |
Glitterdust |
Blinds creatures, outlines invisible creatures. |
Heroism |
Gives +2 on attack rolls, saves, skill checks. |
Hold Person |
Paralyzes one humanoid for 1 round/level. |
Hypnotic Pattern |
Fascinates (2d4 + level) HD of creatures. |
Invisibility |
Subject is invisible for 1 min./level or until it attacks. |
Locate Object |
Senses direction toward object (specific or type). |
Minor Image |
As silent image, plus some sound. |
Mirror Image |
Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Misdirection |
Misleads divinations for one creature or object. |
Pyrotechnics |
Turns fire into blinding light or choking smoke. |
Rage |
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. |
Scare |
Panics creatures of less than 6 HD. |
Shatter |
Sonic vibration damages objects or crystalline creatures. |
Silence |
Negates sound in 15-ft. radius. |
Sound Burst |
Deals 1d8 sonic damage to subjects; may stun them. |
Suggestion |
Compels subject to follow stated course of action. |
Summon Monster II |
Calls extraplanar creature to fight for you. |
Summon Swarm |
Summons swarm of bats, rats, or spiders. |
Tongues |
Speak any language. |
Whispering Wind |
Sends a short message 1 mile/level. |
3RD-LEVEL BARD SPELLS |
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Blink |
You randomly vanish and reappear for 1 round/level. |
Charm Monster |
Makes monster believe it is your ally. |
Clairaudience/Clairvoyance |
Hear or see at a distance for 1 min./level. |
Confusion |
Subjects behave oddly for 1 round/level. |
Crushing Despair |
Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
Cure Serious Wounds |
Cures 3d8 damage +1/level (max +15). |
Daylight |
60-ft. radius of bright light. |
Deep Slumber |
Puts 10 HD of creatures to sleep. |
Dispel Magic |
Cancels magical spells and effects. |
Displacement |
Attacks miss subject 50%. |
Fear |
Subjects within cone flee for 1 round/level. |
Gaseous Form |
Subject becomes insubstantial and can fly slowly. |
Geas, Lesser |
Commands subject of 7 HD or less. |
Glibness |
You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. |
Good Hope |
Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
Haste |
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
Illusory Script M |
Only intended reader can decipher. |
Invisibility Sphere |
Makes everyone within 10 ft. invisible. |
Major Image |
As silent image, plus sound, smell and thermal effects. |
Phantom Steed |
Magic horse appears for 1 hour/level. |
Remove Curse |
Frees object or person from curse. |
Scrying F |
Spies on subject from a distance. |
Sculpt Sound |
Creates new sounds or changes existing ones. |
Secret Page |
Changes one page to hide its real content. |
See Invisibility |
Reveals invisible creatures or objects. |
Sepia Snake Sigil M |
Creates text symbol that immobilizes reader. |
Slow |
One subject/level takes only one action/round, –2 to AC and attack rolls. |
Speak with Animals |
You can communicate with animals. |
Summon Monster III |
Calls extraplanar creature to fight for you. |
Tiny Hut |
Creates shelter for ten creatures. |
4TH-LEVEL BARD SPELLS |
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Break Enchantment |
Frees subjects from enchantments, alterations, curses, and petrification. |
Cure Critical Wounds |
Cures 4d8 damage +1/level (max +20). |
Detect Scrying |
Alerts you of magical eavesdropping. |
Dimension Door |
Teleports you short distance. |
Dominate Person |
Controls humanoid telepathically. |
Freedom of Movement |
Subject moves normally despite impediments. |
Hallucinatory Terrain |
Makes one type of terrain appear like another (field into forest, or the like). |
Hold Monster |
As hold person, but any creature. |
Invisibility, Greater |
As invisibility, but subject can attack and stay invisible. |
Legend Lore M F |
Lets you learn tales about a person, place, or thing. |
Locate Creature |
Indicates direction to familiar creature. |
Modify Memory |
Changes 5 minutes of subject’s memories. |
Neutralize Poison |
Immunizes subject against poison, detoxifies venom in or on subject. |
Rainbow Pattern |
Lights fascinate 24 HD of creatures. |
Repel Vermin |
Insects, spiders, and other vermin stay 10 ft. away. |
Secure Shelter |
Creates sturdy cottage. |
Shadow Conjuration |
Mimics conjuring below 4th level, but only 20% real. |
Shout |
Deafens all within cone and deals 5d6 sonic damage. |
Speak with Plants |
You can talk to normal plants and plant creatures. |
Summon Monster IV |
Calls extraplanar creature to fight for you. |
Zone of Silence |
Keeps eavesdroppers from overhearing conversations. |
5TH-LEVEL BARD SPELLS |
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Cure Light Wounds, Mass |
Cures 1d8 damage +1/level for many creatures. |
Dispel Magic, Greater |
As dispel magic, but +20 on check. |
Dream |
Sends message to anyone sleeping. |
False Vision M |
Fools scrying with an illusion. |
Heroism, Greater |
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
Mind Fog |
Subjects in fog get –10 to Wis and Will checks. |
Mirage Arcana |
As hallucinatory terrain, plus structures. |
Mislead |
Turns you invisible and creates illusory double. |
Nightmare |
Sends vision dealing 1d10 damage, fatigue. |
Persistent Image |
As major image, but no concentration required. |
Seeming |
Changes appearance of one person per two levels. |
Shadow Evocation |
Mimics evocation of lower than 5th level, but only 20% real. |
Shadow Walk |
Step into shadow to travel rapidly. |
Song of Discord |
Forces targets to attack each other. |
Suggestion, Mass |
As suggestion, plus one subject/level. |
Summon Monster V |
Calls extraplanar creature to fight for you. |
6TH-LEVEL BARD SPELLS |
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Analyze Dweomer F |
Reveals magical aspects of subject. |
Animate Objects |
Objects attack your foes. |
Cat’s Grace, Mass |
As cat’s grace, affects one subject/level. |
Charm Monster, Mass |
As charm monster, but all within 30 ft. |
Cure Moderate Wounds, Mass |
Cures 2d8 damage +1/level for many creatures. |
Eagle’s Splendor, Mass |
As eagle’s splendor, affects one subject/level. |
Eyebite |
Target becomes panicked, sickened, and comatose. |
Find the Path |
Shows most direct way to a location. |
Fox’s Cunning, Mass |
As fox’s cunning, affects one subject/level. |
Geas/Quest |
As lesser geas, plus it affects any creature. |
Heroes’ Feast |
Food for one creature/level cures and grants combat bonuses. |
Irresistible Dance |
Forces subject to dance. |
Permanent Image |
Includes sight, sound, and smell. |
Programmed Image M |
As major image, plus triggered by event. |
Project Image |
Illusory double can talk and cast spells. |
Scrying, Greater |
As scrying, but faster and longer. |
Shout, Greater |
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
Summon Monster VI |
Calls extraplanar creature to fight for you. |
Sympathetic Vibration |
Deals 2d10 damage/round to freestanding structure. |
Veil |
Changes appearance of group of creatures. |