0-LEVEL BARD SPELLS (CANTRIPS)
Dancing Lights Creates torches or other lights.
Daze Humanoid creature of 4 HD or less loses next action.
Detect Magic Detects spells and magic items within 60 ft.
Flare Dazzles one creature (–1 on attack rolls).
Ghost Sound Figment sounds.
Know Direction You discern north.
Light Object shines like a torch.
Lullaby Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.
Mage Hand 5-pound telekinesis.
Mending Makes minor repairs on an object.
Message Whispered conversation at distance.
Open/Close Opens or closes small or light things.
Prestidigitation Performs minor tricks.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.
Summon Instrument Summons one instrument of the caster’s choice.
1ST-LEVEL BARD SPELLS
Alarm Wards an area for 2 hours/level.
Animate Rope Makes a rope move at your command.
Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
Charm Person Makes one person your friend.
Comprehend Languages You understand all spoken and written languages.
Cure Light Wounds Cures 1d8 damage +1/level (max +5).
Detect Secret Doors Reveals hidden doors within 60 ft.
Disguise Self Changes your appearance.
Erase Mundane or magical writing vanishes.
Expeditious Retreat Your speed increases by 30 ft.
Feather Fall Objects or creatures fall slowly.
Grease Makes 10-ft. square or one object slippery.
Hideous Laughter Subject loses actions for 1 round/ level.
Hypnotism Fascinates 2d4 HD of creatures.
Identify M Determines properties of magic item.
Lesser Confusion One creature is confused for 1 round.
Magic Mouth M Speaks once when triggered.
Magic Aura Alters object’s magic aura.
Obscure Object Masks object against scrying.
Remove Fear Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Silent Image Creates minor illusion of your design.
Sleep Puts 4 HD of creatures into magical slumber.
Summon Monster I Calls extraplanar creature to fight for you.
Undetectable Alignment Conceals alignment for 24 hours.
Unseen Servant Invisible force obeys your commands.
Ventriloquism Throws voice for 1 min./level.
2ND-LEVEL BARD SPELLS
Alter Self Assume form of a similar creature.
Animal Messenger Sends a Tiny animal to a specific place.
Animal Trance Fascinates 2d6 HD of animals.
Blindness/Deafness Makes subject blind or deaf.
Blur Attacks miss subject 20% of the time.
Calm Emotions Calms creatures, negating emotion effects.
Cat’s Grace Subject gains +4 to Dex for 1 min./level.
Cure Moderate Wounds Cures 2d8 damage +1/level (max +10).
Darkness 20-ft. radius of supernatural shadow.
Daze Monster Living creature of 6 HD or less loses next action.
Delay Poison Stops poison from harming subject for 1 hour/ level.
Detect Thoughts Allows “listening” to surface thoughts.
Eagle’s Splendor Subject gains +4 to Cha for 1 min./level.
Enthrall Captivates all within 100 ft. + 10 ft./level.
Fox’s Cunning Subject gains +4 to Int for 1 min./level.
Glitterdust Blinds creatures, outlines invisible creatures.
Heroism Gives +2 on attack rolls, saves, skill checks.
Hold Person Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern Fascinates (2d4 + level) HD of creatures.
Invisibility Subject is invisible for 1 min./level or until it attacks.
Locate Object Senses direction toward object (specific or type).
Minor Image As silent image, plus some sound.
Mirror Image Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection Misleads divinations for one creature or object.
Pyrotechnics Turns fire into blinding light or choking smoke.
Rage Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Scare Panics creatures of less than 6 HD.
Shatter Sonic vibration damages objects or crystalline creatures.
Silence Negates sound in 15-ft. radius.
Sound Burst Deals 1d8 sonic damage to subjects; may stun them.
Suggestion Compels subject to follow stated course of action.
Summon Monster II Calls extraplanar creature to fight for you.
Summon Swarm Summons swarm of bats, rats, or spiders.
Tongues Speak any language.
Whispering Wind Sends a short message 1 mile/level.
3RD-LEVEL BARD SPELLS
Blink You randomly vanish and reappear for 1 round/level.
Charm Monster Makes monster believe it is your ally.
Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
Confusion Subjects behave oddly for 1 round/level.
Crushing Despair Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds Cures 3d8 damage +1/level (max +15).
Daylight 60-ft. radius of bright light.
Deep Slumber Puts 10 HD of creatures to sleep.
Dispel Magic Cancels magical spells and effects.
Displacement Attacks miss subject 50%.
Fear Subjects within cone flee for 1 round/level.
Gaseous Form Subject becomes insubstantial and can fly slowly.
Geas, Lesser Commands subject of 7 HD or less.
Glibness You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Illusory Script M Only intended reader can decipher.
Invisibility Sphere Makes everyone within 10 ft. invisible.
Major Image As silent image, plus sound, smell and thermal effects.
Phantom Steed Magic horse appears for 1 hour/level.
Remove Curse Frees object or person from curse.
Scrying F Spies on subject from a distance.
Sculpt Sound Creates new sounds or changes existing ones.
Secret Page Changes one page to hide its real content.
See Invisibility Reveals invisible creatures or objects.
Sepia Snake Sigil M Creates text symbol that immobilizes reader.
Slow One subject/level takes only one action/round, –2 to AC and attack rolls.
Speak with Animals You can communicate with animals.
Summon Monster III Calls extraplanar creature to fight for you.
Tiny Hut Creates shelter for ten creatures.
4TH-LEVEL BARD SPELLS
Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification.
Cure Critical Wounds Cures 4d8 damage +1/level (max +20).
Detect Scrying Alerts you of magical eavesdropping.
Dimension Door Teleports you short distance.
Dominate Person Controls humanoid telepathically.
Freedom of Movement Subject moves normally despite impediments.
Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, or the like).
Hold Monster As hold person, but any creature.
Invisibility, Greater As invisibility, but subject can attack and stay invisible.
Legend Lore M F Lets you learn tales about a person, place, or thing.
Locate Creature Indicates direction to familiar creature.
Modify Memory Changes 5 minutes of subject’s memories.
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
Rainbow Pattern Lights fascinate 24 HD of creatures.
Repel Vermin Insects, spiders, and other vermin stay 10 ft. away.
Secure Shelter Creates sturdy cottage.
Shadow Conjuration Mimics conjuring below 4th level, but only 20% real.
Shout Deafens all within cone and deals 5d6 sonic damage.
Speak with Plants You can talk to normal plants and plant creatures.
Summon Monster IV Calls extraplanar creature to fight for you.
Zone of Silence Keeps eavesdroppers from overhearing conversations.
5TH-LEVEL BARD SPELLS
Cure Light Wounds, Mass Cures 1d8 damage +1/level for many creatures.
Dispel Magic, Greater As dispel magic, but +20 on check.
Dream Sends message to anyone sleeping.
False Vision M Fools scrying with an illusion.
Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Mind Fog Subjects in fog get –10 to Wis and Will checks.
Mirage Arcana As hallucinatory terrain, plus structures.
Mislead Turns you invisible and creates illusory double.
Nightmare Sends vision dealing 1d10 damage, fatigue.
Persistent Image As major image, but no concentration required.
Seeming Changes appearance of one person per two levels.
Shadow Evocation Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk Step into shadow to travel rapidly.
Song of Discord Forces targets to attack each other.
Suggestion, Mass As suggestion, plus one subject/level.
Summon Monster V Calls extraplanar creature to fight for you.
6TH-LEVEL BARD SPELLS
Analyze Dweomer F Reveals magical aspects of subject.
Animate Objects Objects attack your foes.
Cat’s Grace, Mass As cat’s grace, affects one subject/level.
Charm Monster, Mass As charm monster, but all within 30 ft.
Cure Moderate Wounds, Mass Cures 2d8 damage +1/level for many creatures.
Eagle’s Splendor, Mass As eagle’s splendor, affects one subject/level.
Eyebite Target becomes panicked, sickened, and comatose.
Find the Path Shows most direct way to a location.
Fox’s Cunning, Mass As fox’s cunning, affects one subject/level.
Geas/Quest As lesser geas, plus it affects any creature.
Heroes’ Feast Food for one creature/level cures and grants combat bonuses.
Irresistible Dance Forces subject to dance.
Permanent Image Includes sight, sound, and smell.
Programmed Image M As major image, plus triggered by event.
Project Image Illusory double can talk and cast spells.
Scrying, Greater As scrying, but faster and longer.
Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Summon Monster VI Calls extraplanar creature to fight for you.
Sympathetic Vibration Deals 2d10 damage/round to freestanding structure.
Veil Changes appearance of group of creatures.