0-LEVEL CLERIC SPELLS | |
Create Water: | Creates 2 gallons/level of pure water. |
Cure Minor Wounds: | Cures 1 point of damage. |
Detect Magic: | Detects spells and magic items within 60 ft. |
Detect Poison: | Detects poison in one creature or object. |
Guidance: | +1 on one attack roll, saving throw, or skill check. |
Inflict Minor Wounds: | Touch attack, 1 point of damage. |
Light: | Object shines like a torch. |
Mending: | Makes minor repairs on an object. |
Purify Food and Drink: | Purifies 1 cu. ft./level of food or water. |
Read Magic: | Read scrolls and spellbooks. |
Resistance: | Subject gains +1 on saving throws. |
Virtue: | Subject gains 1 temporary hp. |
Example: | Example Only |
1ST-LEVEL CLERIC SPELLS | |
Bane: | Enemies take –1 on attack rolls and saves against fear. |
Bless: | Allies gain +1 on attack rolls and saves against fear. |
Bless Water: | Makes holy water. |
Cause Fear: | One creature of 5 HD or less flees for 1d4 rounds. |
Command: | One subject obeys selected command for 1 round. |
Comprehend Languages: | You understand all spoken and written languages. |
Cure Light Wounds: | Cures 1d8 damage +1/level (max +5). |
Curse Water: | Makes unholy water. |
Deathwatch: | Reveals how near death subjects within 30 ft. are. |
Detect Chaos / Evil / Good / Law: | Reveals creatures, spells, or objects of selected alignment. |
Detect Undead: | Reveals undead within 60 ft. |
Divine Favor: | You gain +1 per three levels on attack and damage rolls. |
Doom: | One subject takes –2 on attack rolls, damage rolls, saves, and checks. |
Endure Elements: | Exist comfortably in hot or cold environments. |
Entropic Shield: | Ranged attacks against you have 20% miss chance. |
Hide from Undead: | Undead can’t perceive one subject/level. |
Inflict Light Wounds: | Touch deals 1d8 damage +1/level (max +5). |
Magic Stone: | Three stones gain +1 on attack, deal 1d6 +1 damage. |
Magic Weapon: | Weapon gains +1 bonus. |
Obscuring Mist: | Fog surrounds you. |
Protection from Chaos/Evil/Good/Law: |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Remove Fear: | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Sanctuary: | Opponents can’t attack you, and you can’t attack. |
Shield of Faith: | Aura grants +2 or higher deflection bonus. |
Summon Monster I: | Calls extraplanar creature to fight for you. |
2ND-LEVEL CLERIC SPELLS | |
Aid: | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
Align Weapon: | Weapon becomes good, evil, lawful, or chaotic. |
Augury M F: | Learns whether an action will be good or bad. |
Bear’s Endurance: | Subject gains +4 to Con for 1 min./level. |
Bull’s Strength: | Subject gains +4 to Str for 1 min./level. |
Calm Emotions: | Calms creatures, negating emotion effects. |
Consecrate: | Fills area with positive energy, making undead weaker. |
Cure Moderate Wounds: | Cures 2d8 damage +1/level (max +10). |
Darkness: | 20-ft. radius of supernatural shadow. |
Death Knell: | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. |
Delay Poison: | Stops poison from harming subject for 1 hour/level. |
Desecrate: | Fills area with negative energy, making undead stronger. |
Eagle’s Splendor: | Subject gains +4 to Cha for 1 min./level. |
Enthrall: | Captivates all within 100 ft. + 10 ft./level. |
Find Traps: | Notice traps as a rogue does. |
Gentle Repose: | Preserves one corpse. |
Hold Person: | Paralyzes one humanoid for 1 round/level. |
Inflict Moderate Wounds: | Touch attack, 2d8 damage +1/level (max +10). |
Make Whole: | Repairs an object. |
Owl’s Wisdom: | Subject gains +4 to Wis for 1 min./level. |
Remove Paralysis: | Frees one or more creatures from paralysis or slow effect. |
Resist Energy: | Ignores 10 (or more) points of damage/attack from specified energy type. |
Restoration, Lesser: | Dispels magical ability penalty or repairs 1d4 ability damage. |
Shatter: | Sonic vibration damages objects or crystalline creatures. |
Shield Other: | You take half of subject’s damage. |
Silence: | Negates sound in 15-ft. radius. |
Sound Burst: | Deals 1d8 sonic damage to subjects; may stun them. |
Spiritual Weapon: | Magic weapon attacks on its own. |
Status: | Monitors condition, position of allies. |
Summon Monster II: | Calls extraplanar creature to fight for you. |
Undetectable Alignment: | Conceals alignment for 24 hours. |
Zone of Truth: | Subjects within range cannot lie. |
3RD-LEVEL CLERIC SPELLS | |
Animate Dead: | Creates undead skeletons and zombies. |
Bestow Curse: | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Blindness/Deafness: | Makes subject blinded or deafened. |
Contagion: | Infects subject with chosen disease. |
Continual Flame: | Makes a permanent, heatless torch. |
Create Food and Water: | Feeds three humans (or one horse)/level. |
Cure Serious Wounds: | Cures 3d8 damage +1/level (max +15). |
Daylight: | 60-ft. radius of bright light. |
Deeper Darkness: | Object sheds supernatural shadow in 60-ft. radius. |
Dispel Magic: | Cancels spells and magical effects. |
Glyph of Warding: | Inscription harms those who pass it. |
Helping Hand: | Ghostly hand leads subject to you. |
Inflict Serious Wounds: | Touch attack, 3d8 damage +1/level (max +15). |
Invisibility Purge: | Dispels invisibility within 5 ft./level. |
Locate Object: | Senses direction toward object (specific or type). |
Magic Circle against Chaos/Evil/Good/Law: |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Vestment: | Armor or shield gains +1 enhancement per four levels. |
Meld into Stone: | You and your gear merge with stone. |
Obscure Object: | Masks object against scrying. |
Prayer: | Allies +1 bonus on most rolls, enemies –1 penalty. |
Protection from Energy: | Absorb 12 points/level of damage from one kind of energy. |
Remove Blindness/Deafness: | Cures normal or magical conditions. |
Remove Curse: | Frees object or person from curse. |
Remove Disease: | Cures all diseases affecting subject. |
Searing Light: | Ray deals 1d8/two levels damage, more against undead. |
Speak with Dead: | Corpse answers one question/two levels. |
Stone Shape: | Sculpts stone into any shape. |
Summon Monster III: | Calls extraplanar creature to fight for you. |
Water Breathing: | Subjects can breathe underwater. |
Water Walk: | Subject treads on water as if solid. |
Wind Wall: | Deflects arrows, smaller creatures, and gases. |
4TH-LEVEL CLERIC SPELLS | |
Air Walk: | Subject treads on air as if solid (climb at 45-degree angle). |
Control Water: | Raises or lowers bodies of water. |
Cure Critical Wounds: | Cures 4d8 damage +1/level (max +20). |
Death Ward: | Grants immunity to death spells and negative energy effects. |
Dimensional Anchor: | Bars extradimensional movement. |
Discern Lies: | Reveals deliberate falsehoods. |
Dismissal: | Forces a creature to return to native plane. |
Divination: | Provides useful advice for specific proposed actions. |
Divine Power: | You gain attack bonus, +6 to Str, and 1 hp/level. |
Freedom of Movement: | Subject moves normally despite impediments. |
Giant Vermin: | Turns centipedes, scorpions, or spiders into giant vermin. |
Imbue with Spell Ability: | Transfer spells to subject. |
Inflict Critical Wounds: | Touch attack, 4d8 damage +1/level (max +20). |
Magic Weapon, Greater: | +1 bonus/four levels (max +5). |
Neutralize Poison: | Immunizes subject against poison, detoxifies venom in or on subject. |
Planar Ally, Lesser: | Exchange services with a 6 HD extraplanar creature. |
Poison: | Touch deals 1d10 Con damage, repeats in 1 min. |
Repel Vermin: | Insects, spiders, and other vermin stay 10 ft. away. |
Restoration: | Restores level and ability score drains. |
Sending: | Delivers short message anywhere, instantly. |
Spell Immunity: | Subject is immune to one spell per four levels. |
Summon Monster IV: | Calls extraplanar creature to fight for you. |
Tongues: | Speak any language. |
5TH-LEVEL CLERIC SPELLS | |
Atonement: | Removes burden of misdeeds from subject. |
Break Enchantment: | Frees subjects from enchantments, alterations, curses, and petrification. |
Command, Greater: | As command, but affects one subject/level. |
Commune: | Deity answers one yes-or-no question/level. |
Cure Light Wounds, Mass: | Cures 1d8 damage +1/level for many creatures. |
Dispel Chaos / Evil / Good / Law |
+4 bonus against attacks. |
Disrupting Weapon: | Melee weapon destroys undead. |
Flame Strike: | Smite foes with divine fire (1d6/level damage). |
Hallow: | Designates location as holy. |
Inflict Light Wounds, Mass: | Deals 1d8 damage +1/level to many creatures. |
Insect Plague: | Locust swarms attack creatures. |
Mark of Justice: | Designates action that will trigger curse on subject. |
Plane Shift: | As many as eight subjects travel to another plane. |
Raise Dead: | Restores life to subject who died as long as one day/level ago. |
Righteous Might: | Your size increases, and you gain combat bonuses. |
Scrying: | Spies on subject from a distance. |
Slay Living: | Touch attack kills subject. |
Spell Resistance: | Subject gains SR 12 + level. |
Summon Monster V: | Calls extraplanar creature to fight for you. |
Symbol of Pain: | Triggered rune wracks nearby creatures with pain. |
Symbol of Sleep: | Triggered rune puts nearby creatures into catatonic slumber. |
True Seeing: | Lets you see all things as they really are. |
Unhallow: | Designates location as unholy. |
Wall of Stone: | Creates a stone wall that can be shaped. |
6TH-LEVEL CLERIC SPELLS | |
Animate Objects: | Objects attack your foes. |
Antilife Shell: | 10-ft. field hedges out living creatures. |
Banishment: | Banishes 2 HD/level of extraplanar creatures. |
Bear’s Endurance, Mass: | As bear’s endurance, affects one subject/ level. |
Blade Barrier: | Wall of blades deals 1d6/level damage. |
Bull’s Strength, Mass: | As bull’s strength, affects one subject/level. |
Create Undead: | Create ghouls, ghasts, mummies, or mohrgs. |
Cure Moderate Wounds, Mass: | Cures 2d8 damage +1/level for many creatures. |
Dispel Magic, Greater: | As dispel magic, but up to +20 on check. |
Eagle’s Splendor, Mass: | As eagle’s splendor, affects one subject/level. |
Find the Path: | Shows most direct way to a location. |
Forbiddance: | Blocks planar travel, damages creatures of different alignment. |
Geas/Quest: | As lesser geas, plus it affects any creature. |
Glyph of Warding, Greater: | As glyph of warding, but up to 10d8 damage or 6th-level spell. |
Harm: | Deals 10 points/level damage to target. |
Heal: | Cures 10 points/level of damage, all diseases and mental conditions. |
Heroes’ Feast: | Food for one creature/level cures and grants combat bonuses. |
Inflict Moderate Wounds, Mass: | Deals 2d8 damage +1/level to many creatures. |
Owl’s Wisdom, Mass: | As owl’s wisdom, affects one subject/level. |
Planar Ally: | As lesser planar ally, but up to 12 HD. |
Summon Monster VI: | Calls extraplanar creature to fight for you. |
Symbol of Fear: | Triggered rune panics nearby creatures. |
Symbol of Persuasion: | Triggered rune charms nearby creatures. |
Undeath to Death: | Destroys 1d4 HD/level undead (max 20d4). |
Wind Walk: | You and your allies turn vaporous and travel fast. |
Word of Recall: | Teleports you back to designated place. |
7TH-LEVEL CLERIC SPELLS | |
Blasphemy: | Kills, paralyzes, weakens, or dazes nonevil subjects. |
Control Weather: | Changes weather in local area. |
Cure Serious Wounds, Mass: | Cures 3d8 damage +1/level for many creatures. |
Destruction: | Kills subject and destroys remains. |
Dictum: | Kills, paralyzes, slows, or deafens nonlawful subjects. |
Ethereal Jaunt: | You become ethereal for 1 round/level. |
Holy Word: | Kills, paralyzes, blinds, or deafens nongood subjects. |
Inflict Serious Wounds, Mass: | Deals 3d8 damage +1/level to many creatures. |
Refuge: | Alters item to transport its possessor to you. |
Regenerate: | Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |
Repulsion: | Creatures can’t approach you. |
Restoration, Greater: | As restoration, plus restores all levels and ability scores. |
Resurrection: | Fully restore dead subject. |
Scrying, Greater: | As scrying, but faster and longer. |
Summon Monster VII: | Calls extraplanar creature to fight for you. |
Symbol of Stunning: | Triggered rune stuns nearby creatures. |
Symbol of Weakness: | Triggered rune weakens nearby creatures. |
Word of Chaos: | Kills, confuses, stuns, or deafens nonchaotic subjects. |
8TH-LEVEL CLERIC SPELLS | |
Antimagic Field: | Negates magic within 10 ft. |
Cloak of Chaos: | +4 to AC, +4 resistance, and SR 25 against lawful spells. |
Create Greater Undead: | Create shadows, wraiths, spectres, or devourers. |
Cure Critical Wounds, Mass: | Cures 4d8 damage +1/level for many creatures. |
Dimensional Lock: | Teleportation and interplanar travel blocked for one day/level. |
Discern Location: | Reveals exact location of creature or object. |
Earthquake: | Intense tremor shakes 5-ft./level radius. |
Fire Storm: | Deals 1d6/level fire damage. |
Holy Aura: | +4 to AC, +4 resistance, and SR 25 against evil spells. |
Planar Ally, Greater: | As lesser planar ally, but up to 18 HD. |
Inflict Critical Wounds, Mass: | Deals 4d8 damage +1/level to many creatures. |
Shield of Law: | +4 to AC, +4 resistance, and SR 25 against chaotic spells. |
Spell Immunity, Greater: | As spell immunity, but up to 8th-level spells. |
Summon Monster VIII: | Calls extraplanar creature to fight for you. |
Symbol of Death: | Triggered rune slays nearby creatures. |
Symbol of Insanity: | Triggered rune renders nearby creatures insane. |
Unholy Aura: | +4 to AC, +4 resistance, and SR 25 against good spells. |
9TH-LEVEL CLERIC SPELLS | |
Astral Projection: | Projects you and companions onto Astral Plane. |
Energy Drain: | Subject gains 2d4 negative levels. |
Etherealness: | Travel to Ethereal Plane with companions. |
Gate: | Connects two planes for travel or summoning. |
Heal, Mass: | As heal, but with several subjects. |
Implosion: | Kills one creature/round. |
Miracle: | Requests a deity’s intercession. |
Soul Bind: | Traps newly dead soul to prevent resurrection. |
Storm of Vengeance: | Storm rains acid, lightning, and hail. |
Summon Monster IX: | Calls extraplanar creature to fight for you. |
True Resurrection: | As resurrection, plus remains aren’t needed. |