1ST-LEVEL PALADIN SPELLS |
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Bless: |
Allies gain +1 on attack rolls and +1 on saves against fear. |
Bless Water: |
Makes holy water. |
Bless Weapon: |
Weapon strikes true against evil foes. |
Create Water: |
Creates 2 gallons/level of pure water. |
Cure Light Wounds: |
Cures 1d8 damage +1/level (max +5). |
Detect Poison: |
Detects poison in one creature or small object. |
Detect Undead: |
Reveals undead within 60 ft. |
Divine Favor: |
You gain +1 per three levels on attack and damage rolls. |
Endure Elements: |
Exist comfortably in hot or cold environments. |
Magic Weapon: |
Weapon gains +1 bonus. |
Protection from Chaos/Evil: |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Read Magic: |
Read scrolls and spellbooks. |
Resistance: |
Subject gains +1 on saving throws. |
Restoration, Lesser: |
Dispels magical ability penalty or repairs 1d4 ability damage. |
Virtue: |
Subject gains 1 temporary hp. |
2ND-LEVEL PALADIN SPELLS |
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Bull’s Strength: |
Subject gains +4 to Str for 1 min./level. |
Delay Poison: |
Stops poison from harming subject for 1 hour/level. |
Eagle’s Splendor: |
Subject gains +4 to Cha for 1 min./level. |
Owl’s Wisdom: |
Subject gains +4 to Wis for 1 min./level. |
Remove Paralysis: |
Frees one or more creatures from paralysis or slow effect. |
Resist Energy: |
Ignores 10 (or more) points of damage/attack from specified energy type. |
Shield Other F: |
You take half of subject’s damage. |
Undetectable Alignment: |
Conceals alignment for 24 hours. |
Zone of Truth: |
Subjects within range cannot lie. |
3RD-LEVEL PALADIN SPELLS |
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Cure Moderate Wounds: |
Cures 2d8 damage +1/level (max +10). |
Daylight: |
60-ft. radius of bright light. |
Discern Lies: |
Reveals deliberate falsehoods. |
Dispel Magic: |
Cancels spells and magical effects. |
Heal Mount: |
As heal on warhorse or other special mount. |
Magic Circle against Chaos: |
As protection from chaos, but 10-ft. radius and 10 min./level. |
Magic Circle against Evil: |
As protection from evil, but 10-ft. radius and 10 min./level. |
Magic Weapon, Greater: |
+1 bonus/four levels (max +5). |
Prayer: |
Allies +1 bonus on most rolls, enemies –1 penalty. |
Remove Blindness/Deafness: |
Cures normal or magical conditions. |
Remove Curse: |
Frees object or person from curse. |
4TH-LEVEL PALADIN SPELLS |
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Break Enchantment: |
Frees subjects from enchantments, alterations, curses, and petrification. |
Cure Serious Wounds: |
Cures 3d8 damage +1/level (max +15). |
Death Ward: |
Grants immunity to death spells and negative energy effects. |
Dispel Chaos: |
+4 bonus against attacks by chaotic creatures. |
Dispel Evil: |
+4 bonus against attacks by evil creatures. |
Holy Sword: |
Weapon becomes +5, deals +2d6 damage against evil. |
Mark of Justice: |
Designates action that will trigger curse on subject. |
Neutralize Poison: |
Immunizes subject against poison, detoxifies venom in or on subject. |
Restoration M: |
Restores level and ability score drains. |