What can I do during movement?

Legend:
AOO:  This action can provoke an attack of opportunity from those in melee with you
ATT:  You will need to spend an attack to perform this action
MAC:  This action occupies both your movement and combat phase this quarter

Things you can do during movement:
Move – (AOO if moving out of or through a threatened hex)
Bulls Rush – (AOO)(ATT)(MAC) Shove an opponent back one hex, you may choose to take their hex)
Charge – (ATT)(MAC) Declared on movement, resolved on combat. Gain +2 to hit and suffer -2 AC. If mounted while using a lance, also gain double damage.
Concentrate to maintain an active spell
Control a frightened mount (AOO)
Deliver Coup De Grace – (AOO)(ATT)(MAC) Only usuable against a helpless opponent. Success results in automatic crit.
Direct/redirect an active spell
Draw/switch out a weapon
Drop prone
Drop an item in your hand (Free action – you can still do something else during movement)
Escape from a net – (AOO)(MAC)
Extinquish Flames – (MAC)
Hold to counterspell – (AOO)(ATT if you actually counterspell)
Light a torch – (AOO)(MAC)
Load a light or hand crossbow – (AOO)
Load a heavy or repeating crossbow – (AOO)(MAC)
Mount/Dismount a horse
Move a heavy object
Open/Close a door
Overrun an opponent – (AOO) Attempt to move through an occupied hex, possibly knocking them prone
Pick up an item – (AOO) Pickup an item not on your person
Prepare a splash weapon (AOO)(MAC)
Draw or stow a shield
Retrieve an item stored on your person
Run – (AOO) Move at x2 speed and lose all dex AC, shield AC, and attacks as long as the character runs, and for one round after the run is finished.
Rise from prone (AOO)