0-LEVEL SORCERER/WIZARD SPELLS |
|
Resistance: |
Subject gains +1 on saving throws. |
Acid Splash: |
Orb deals 1d3 acid damage. |
Detect Poison: |
Detects poison in one creature or small object. |
Detect Magic: |
Detects spells and magic items within 60 ft. |
Read Magic: |
Read scrolls and spellbooks. |
Daze: |
Humanoid creature of 4 HD or less loses next action. |
Dancing Lights: |
Creates torches or other lights. |
Flare: |
Dazzles one creature (–1 on attack rolls). |
Light: |
Object shines like a torch. |
Ray of Frost: |
Ray deals 1d3 cold damage. |
Ghost Sound: |
Figment sounds. |
Disrupt Undead: |
Deals 1d6 damage to one undead. |
Touch of Fatigue: |
Touch attack fatigues target. |
Mage Hand: |
5-pound telekinesis. |
Mending: |
Makes minor repairs on an object. |
Message: |
Whispered conversation at distance. |
Open/Close: |
Opens or closes small or light things. |
Arcane Mark: |
Inscribes a personal rune (visible or invisible). |
Prestidigitation: |
Performs minor tricks. |
1ST-LEVEL SORCERER/WIZARD SPELLS |
|
Alarm: |
Wards an area for 2 hours/level. |
Endure Elements: |
Exist comfortably in hot or cold environments. |
Hold Portal: |
Holds door shut. |
Protection from Chaos/Evil/Good/Law: |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Shield: |
Invisible disc gives +4 to AC, blocks magic missiles. |
Grease: |
Makes 10-ft. square or one object slippery. |
Mage Armor: |
Gives subject +4 armor bonus. |
Mount: |
Summons riding horse for 2 hours/level. |
Obscuring Mist: |
Fog surrounds you. |
Summon Monster I: |
Calls extraplanar creature to fight for you. |
Unseen Servant: |
Invisible force obeys your commands. |
Comprehend Languages: |
You understand all spoken and written languages. |
Detect Secret Doors: |
Reveals hidden doors within 60 ft. |
Detect Undead: |
Reveals undead within 60 ft. |
Identify M: |
Determines properties of magic item. |
True Strike: |
+20 on your next attack roll. |
Charm Person: |
Makes one person your friend. |
Hypnotism: |
Fascinates 2d4 HD of creatures. |
Sleep: |
Puts 4 HD of creatures into magical slumber. |
Burning Hands: |
1d4/level fire damage (max 5d4). |
Floating Disk: |
Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
Magic Missile: |
1d4+1 damage; +1 missile per two levels above 1st (max 5). |
Shocking Grasp: |
Touch delivers 1d6/level electricity damage (max 5d6). |
Color Spray: |
Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. |
Disguise Self: |
Changes your appearance. |
Magic Aura: |
Alters object’s magic aura. |
Silent Image: |
Creates minor illusion of your design. |
Ventriloquism: |
Throws voice for 1 min./level. |
Cause Fear: |
One creature of 5 HD or less flees for 1d4 rounds. |
Chill Touch: |
One touch/level deals 1d6 damage and possibly 1 Str damage. |
Ray of Enfeeblement: |
Ray deals 1d6 +1 per two levels Str damage. |
Animate Rope: |
Makes a rope move at your command. |
Enlarge Person: |
Humanoid creature doubles in size. |
Erase: |
Mundane or magical writing vanishes. |
Expeditious Retreat: |
Your speed increases by 30 ft. |
Feather Fall: |
Objects or creatures fall slowly. |
Jump: |
Subject gets bonus on Jump checks. |
Magic Weapon: |
Weapon gains +1 bonus. |
Reduce Person: |
Humanoid creature halves in size. |
2ND-LEVEL SORCERER/WIZARD SPELLS |
|
Arcane Lock M: |
Magically locks a portal or chest. |
Obscure Object: |
Masks object against scrying. |
Protection from Arrows: |
Subject immune to most ranged attacks. |
Resist Energy: |
Ignores first 10 (or more) points of damage/attack from specified energy type. |
Acid Arrow: |
Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
Fog Cloud: |
Fog obscures vision. |
Glitterdust: |
Blinds creatures, outlines invisible creatures. |
Summon Monster II: |
Calls extraplanar creature to fight for you. |
Summon Swarm: |
Summons swarm of bats, rats, or spiders. |
Web: |
Fills 20-ft.-radius spread with sticky spiderwebs. |
Detect Thoughts: |
Allows “listening” to surface thoughts. |
Locate Object: |
Senses direction toward object (specific or type). |
See Invisibility: |
Reveals invisible creatures or objects. |
Daze Monster: |
Living creature of 6 HD or less loses next action. |
Hideous Laughter: |
Subject loses actions for 1 round/level. |
Touch of Idiocy: |
Subject takes 1d6 points of Int, Wis, and Cha damage. |
Continual Flame M: |
Makes a permanent, heatless torch. |
Darkness: |
20-ft. radius of supernatural shadow. |
Flaming Sphere: |
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
Gust of Wind: |
Blows away or knocks down smaller creatures. |
Scorching Ray: |
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
Shatter: |
Sonic vibration damages objects or crystalline creatures. |
Blur: |
Attacks miss subject 20% of the time. |
Hypnotic Pattern: |
Fascinates (2d4 + level) HD of creatures. |
Invisibility: |
Subject is invisible for 1 min./level or until it attacks. |
Magic Mouth M: |
Speaks once when triggered. |
Minor Image: |
As silent image, plus some sound. |
Mirror Image: |
Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Misdirection: |
Misleads divinations for one creature or object. |
Phantom Trap M: |
Makes item seem trapped. |
Blindness/Deafness: |
Makes subject blinded or deafened. |
Command Undead: |
Undead creature obeys your commands. |
False Life: |
Gain 1d10 temporary hp +1/level (max +10). |
Ghoul Touch: |
Paralyzes one subject, which exudes stench that makes those nearby sickened. |
Scare: |
Panics creatures of less than 6 HD. |
Spectral Hand: |
Creates disembodied glowing hand to deliver touch attacks. |
Alter Self: |
Assume form of a similar creature. |
Bear’s Endurance: |
Subject gains +4 to Con for 1 min./level. |
Bull’s Strength: |
Subject gains +4 to Str for 1 min./level. |
Cat’s Grace: |
Subject gains +4 to Dex for 1 min./level. |
Darkvision: |
See 60 ft. in total darkness. |
Eagle’s Splendor: |
Subject gains +4 to Cha for 1 min./level. |
Fox’s Cunning: |
Subject gains +4 Int for 1 min./level. |
Knock: |
Opens locked or magically sealed door. |
Levitate: |
Subject moves up and down at your direction. |
Owl’s Wisdom: |
Subject gains +4 to Wis for 1 min./level. |
Pyrotechnics: |
Turns fire into blinding light or choking smoke. |
Rope Trick: |
As many as eight creatures hide in extradimensional space. |
Spider Climb: |
Grants ability to walk on walls and ceilings. |
Whispering Wind: |
Sends a short message 1 mile/level. |
3RD-LEVEL SORCERER/WIZARD SPELLS |
|
Dispel Magic: |
Cancels magical spells and effects. |
Explosive Runes: |
Deals 6d6 damage when read. |
Magic Circle against Chaos/Evil/Good/Law: |
As protection spells, but 10-ft. radius and 10 min./level. |
Nondetection M: |
Hides subject from divination, scrying. |
Protection from Energy: |
Absorb 12 points/level of damage from one kind of energy. |
Phantom Steed: |
Magic horse appears for 1 hour/level. |
Sepia Snake Sigil M: |
Creates text symbol that immobilizes reader. |
Sleet Storm: |
Hampers vision and movement. |
Stinking Cloud: |
Nauseating vapors, 1 round/level. |
Summon Monster III: |
Calls extraplanar creature to fight for you. |
Arcane Sight: |
Magical auras become visible to you. |
Clairaudience/Clairvoyance: |
Hear or see at a distance for 1 min./level. |
Tongues: |
Speak any language. |
Deep Slumber: |
Puts 10 HD of creatures to sleep. |
Heroism: |
Gives +2 bonus on attack rolls, saves, skill checks. |
Hold Person: |
Paralyzes one humanoid for 1 round/level. |
Rage: |
Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. |
Suggestion: |
Compels subject to follow stated course of action. |
Daylight: |
60-ft. radius of bright light. |
Fireball: |
1d6 damage per level, 20-ft. radius. |
Lightning Bolt: |
Electricity deals 1d6/level damage. |
Tiny Hut: |
Creates shelter for ten creatures. |
Wind Wall: |
Deflects arrows, smaller creatures, and gases. |
Displacement: |
Attacks miss subject 50%. |
Illusory Script M: |
Only intended reader can decipher. |
Invisibility Sphere: |
Makes everyone within 10 ft. invisible. |
Major Image: |
As silent image, plus sound, smell and thermal effects. |
Gentle Repose: |
Preserves one corpse. |
Halt Undead: |
Immobilizes undead for 1 round/level. |
Ray of Exhaustion: |
Ray makes subject exhausted. |
Vampiric Touch: |
Touch deals 1d6/two levels damage; caster gains damage as hp. |
Blink: |
You randomly vanish and reappear for 1 round/level. |
Flame Arrow: |
Arrows deal +1d6 fire damage. |
Fly: |
Subject flies at speed of 60 ft. |
Gaseous Form: |
Subject becomes insubstantial and can fly slowly. |
Haste: |
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
Keen Edge: |
Doubles normal weapon’s threat range. |
Magic Weapon, Greater: |
+1/four levels (max +5). |
Secret Page: |
Changes one page to hide its real content. |
Shrink Item: |
Object shrinks to one-sixteenth size. |
Slow: |
One subject/level takes only one action/round, –2 to AC, –2 on attack rolls. |
Water Breathing: |
Subjects can breathe underwater. |
4TH-LEVEL SORCERER/WIZARD SPELLS |
|
Dimensional Anchor: |
Bars extradimensional movement. |
Fire Trap M: |
Opened object deals 1d4 damage +1/level. |
Globe of Invulnerability, Lesser: |
Stops 1st- through 3rd-level spell effects. |
Remove Curse: |
Frees object or person from curse. |
Stoneskin M: |
Ignore 10 points of damage per attack. |
Black Tentacles: |
Tentacles grapple all within 20 ft. spread. |
Dimension Door: |
Teleports you short distance. |
Minor Creation: |
Creates one cloth or wood object. |
Secure Shelter: |
Creates sturdy cottage. |
Solid Fog: |
Blocks vision and slows movement. |
Summon Monster IV: |
Calls extraplanar creature to fight for you. |
Arcane Eye: |
Invisible floating eye moves 30 ft./round. |
Detect Scrying: |
Alerts you of magical eavesdropping. |
Locate Creature: |
Indicates direction to familiar creature. |
Scrying F: |
Spies on subject from a distance. |
Charm Monster: |
Makes monster believe it is your ally. |
Confusion: |
Subjects behave oddly for 1 round/level. |
Crushing Despair: |
Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
Geas, Lesser: |
Commands subject of 7 HD or less. |
Fire Shield: |
Creatures attacking you take fire damage; you’re protected from heat or cold. |
Ice Storm: |
Hail deals 5d6 damage in cylinder 40 ft. across. |
Resilient Sphere: |
Force globe protects but traps one subject. |
Shout: |
Deafens all within cone and deals 5d6 sonic damage. |
Wall of Fire: |
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
Wall of Ice: |
Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
Hallucinatory Terrain: |
Makes one type of terrain appear like another (field into forest, or the like). |
Illusory Wall: |
Wall, floor, or ceiling looks real, but anything can pass through. |
Invisibility, Greater: |
As invisibility, but subject can attack and stay invisible. |
Phantasmal Killer: |
Fearsome illusion kills subject or deals 3d6 damage. |
Rainbow Pattern: |
Lights fascinate 24 HD of creatures. |
Shadow Conjuration: |
Mimics conjuration below 4th level, but only 20% real. |
Animate Dead M: |
Creates undead skeletons and zombies. |
Bestow Curse: |
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Contagion: |
Infects subject with chosen disease. |
Enervation: |
Subject gains 1d4 negative levels. |
Fear: |
Subjects within cone flee for 1 round/level. |
Enlarge Person, Mass: |
Enlarges several creatures. |
Mnemonic Enhancer F: |
Wizard only. Prepares extra spells or retains one just cast. |
Polymorph: |
Gives one willing subject a new form. |
Reduce Person, Mass: |
Reduces several creatures. |
Stone Shape: |
Sculpts stone into any shape. |
5TH-LEVEL SORCERER/WIZARD SPELLS |
|
Break Enchantment: |
Frees subjects from enchantments, alterations, curses, and petrification. |
Dismissal: |
Forces a creature to return to native plane. |
Mage’s Private Sanctum: |
Prevents anyone from viewing or scrying an area for 24 hours. |
Cloudkill: |
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. |
Mage’s Faithful Hound: |
Phantom dog can guard, attack. |
Major Creation: |
As minor creation, plus stone and metal. |
Planar Binding, Lesser: |
Traps extraplanar creature of 6 HD or less until it performs a task. |
Secret Chest F: |
Hides expensive chest on Ethereal Plane; you retrieve it at will. |
Summon Monster V: |
Calls extraplanar creature to fight for you. |
Teleport: |
Instantly transports you as far as 100 miles/level. |
Wall of Stone: |
Creates a stone wall that can be shaped. |
Contact Other Plane: |
Lets you ask question of extraplanar entity. |
Prying Eyes: |
1d4 +1/level floating eyes scout for you. |
Telepathic Bond: |
Link lets allies communicate. |
Dominate Person: |
Controls humanoid telepathically. |
Feeblemind: |
Subject’s Int and Cha drop to 1. |
Hold Monster: |
As hold person, but any creature. |
Mind Fog: |
Subjects in fog get –10 to Wis and Will checks. |
Symbol of Sleep M: |
Triggered rune puts nearby creatures into catatonic slumber. |
Cone of Cold: |
1d6/level cold damage. |
Interposing Hand: |
Hand provides cover against one opponent. |
Sending: |
Delivers short message anywhere, instantly. |
Wall of Force: |
Wall is immune to damage. |
Dream: |
Sends message to anyone sleeping. |
False Vision M: |
Fools scrying with an illusion. |
Mirage Arcana: |
As hallucinatory terrain, plus structures. |
Nightmare: |
Sends vision dealing 1d10 damage, fatigue. |
Persistent Image: |
As major image, but no concentration required. |
Seeming: |
Changes appearance of one person per two levels. |
Shadow Evocation: |
Mimics evocation below 5th level, but only 20% real. |
Blight: |
Withers one plant or deals 1d6/level damage to plant creature. |
Magic Jar F: |
Enables possession of another creature. |
Symbol of Pain M: |
Triggered rune wracks nearby creatures with pain. |
Waves of Fatigue: |
Several targets become fatigued. |
Animal Growth: |
One animal/two levels doubles in size. |
Baleful Polymorph: |
Transforms subject into harmless animal. |
Fabricate: |
Transforms raw materials into finished items. |
Overland Flight: |
You fly at a speed of 40 ft. and can hustle over long distances. |
Passwall: |
Creates passage through wood or stone wall. |
Telekinesis: |
Moves object, attacks creature, or hurls object or creature. |
Transmute Mud to Rock: |
Transforms two 10-ft. cubes per level. |
Transmute Rock to Mud: |
Transforms two 10-ft. cubes per level. |
Permanency X: |
Makes certain spells permanent. |
6TH-LEVEL SORCERER/WIZARD SPELLS |
|
Antimagic Field: |
Negates magic within 10 ft. |
Dispel Magic, Greater: |
As dispel magic, but +20 on check. |
Globe of Invulnerability: |
As lesser globe of invulnerability, plus 4th-level spell effects. |
Guards and Wards: |
Array of magic effects protect area. |
Repulsion: |
Creatures can’t approach you. |
Acid Fog: |
Fog deals acid damage. |
Planar Binding: |
As lesser planar binding, but up to 12 HD. |
Summon Monster VI: |
Calls extraplanar creature to fight for you. |
Wall of Iron M: |
30 hp/four levels; can topple onto foes. |
Analyze Dweomer F: |
Reveals magical aspects of subject. |
Legend Lore M F: |
Lets you learn tales about a person, place, or thing. |
True Seeing M: |
Lets you see all things as they really are. |
Geas/Quest: |
As lesser geas, plus it affects any creature. |
Heroism, Greater: |
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
Suggestion, Mass: |
As suggestion, plus one subject/level. |
Symbol of Persuasion M: |
Triggered rune charms nearby creatures. |
Chain Lightning: |
1d6/level damage; 1 secondary bolt/level each deals half damage. |
Contingency F: |
Sets trigger condition for another spell. |
Forceful Hand: |
Hand pushes creatures away. |
Freezing Sphere: |
Freezes water or deals cold damage. |
Mislead: |
Turns you invisible and creates illusory double. |
Permanent Image: |
Includes sight, sound, and smell. |
Programmed Image M: |
As major image, plus triggered by event. |
Shadow Walk: |
Step into shadow to travel rapidly. |
Veil: |
Changes appearance of group of creatures. |
Circle of Death M: |
Kills 1d4/level HD of creatures. |
Create Undead M: |
Creates ghouls, ghasts, mummies, or mohrgs. |
Eyebite: |
Target becomes panicked, sickened, and comatose. |
Symbol of Fear M: |
Triggered rune panics nearby creatures. |
Undeath to Death M: |
Destroys 1d4/level HD of undead (max 20d4). |
Bear’s Endurance, Mass: |
As bear’s endurance, affects one subject/level. |
Bull’s Strength, Mass: |
As bull’s strength, affects one subject/ level. |
Cat’s Grace, Mass: |
As cat’s grace, affects one subject/level. |
Control Water: |
Raises or lowers bodies of water. |
Disintegrate: |
Makes one creature or object vanish. |
Eagle’s Splendor, Mass: |
As eagle’s splendor, affects one subject/level. |
Flesh to Stone: |
Turns subject creature into statue. |
Fox’s Cunning, Mass: |
As fox’s cunning, affects one subject/ level. |
Mage’s Lucubration: |
Wizard only. Recalls spell of 5th level or lower. |
Move Earth: |
Digs trenches and build hills. |
Owl’s Wisdom, Mass: |
As owl’s wisdom, affects one subject/ level. |
Stone to Flesh: |
Restores petrified creature. |
Transformation M: |
You gain combat bonuses. |
7TH-LEVEL SORCERER/WIZARD SPELLS |
|
Banishment: |
Banishes 2 HD/level of extraplanar creatures. |
Sequester: |
Subject is invisible to sight and scrying; renders creature comatose. |
Spell Turning: |
Reflect 1d4+6 spell levels back at caster. |
Instant Summons M: |
Prepared object appears in your hand. |
Mage’s Magnificent Mansion F: |
Door leads to extradimensional mansion. |
Phase Door: |
Creates an invisible passage through wood or stone. |
Plane Shift F: |
As many as eight subjects travel to another plane. |
Summon Monster VII: |
Calls extraplanar creature to fight for you. |
Teleport, Greater: |
As teleport, but no range limit and no off-target arrival. |
Teleport Object: |
As teleport, but affects a touched object. |
Arcane Sight, Greater: |
As arcane sight, but also reveals magic effects on creatures and objects. |
Scrying, Greater: |
As scrying, but faster and longer. |
Vision M X: |
As legend lore, but quicker and strenuous. |
Hold Person, Mass: |
As hold person, but all within 30 ft. |
Insanity: |
Subject suffers continuous confusion. |
Power Word Blind: |
Blinds creature with 200 hp or less. |
Symbol of Stunning M: |
Triggered rune stuns nearby creatures. |
Delayed Blast Fireball: |
1d6/level fire damage; you can postpone blast for 5 rounds. |
Forcecage M: |
Cube or cage of force imprisons all inside. |
Grasping Hand: |
Hand provides cover, pushes, or grapples. |
Mage’s Sword F: |
Floating magic blade strikes opponents. |
Prismatic Spray: |
Rays hit subjects with variety of effects. |
Invisibility, Mass: |
As invisibility, but affects all in range. |
Project Image: |
Illusory double can talk and cast spells. |
Shadow Conjuration, Greater: |
As shadow conjuration, but up to 6th level and 60% real. |
Simulacrum M X: |
Creates partially real double of a creature. |
Control Undead: |
Undead don’t attack you while under your command. |
Finger of Death: |
Kills one subject. |
Symbol of Weakness M: |
Triggered rune weakens nearby creatures. |
Waves of Exhaustion: |
Several targets become exhausted. |
Control Weather: |
Changes weather in local area. |
Ethereal Jaunt: |
You become ethereal for 1 round/level. |
Reverse Gravity: |
Objects and creatures fall upward. |
Statue: |
Subject can become a statue at will. |
Limited Wish X: |
Alters reality—within spell limits. |
8TH-LEVEL SORCERER/WIZARD SPELLS |
|
Dimensional Lock: |
Teleportation and interplanar travel blocked for one day/level. |
Mind Blank: |
Subject is immune to mental/emotional magic and scrying. |
Prismatic Wall: |
Wall’s colors have array of effects. |
Protection from Spells M F: |
Confers +8 resistance bonus. |
Incendiary Cloud: |
Cloud deals 4d6 fire damage/round. |
Maze: |
Traps subject in extradimensional maze. |
Planar Binding, Greater: |
As lesser planar binding, but up to 18 HD. |
Summon Monster VIII: |
Calls extraplanar creature to fight for you. |
Trap the Soul M F: |
Imprisons subject within gem. |
Discern Location: |
Reveals exact location of creature or object. |
Moment of Prescience: |
You gain insight bonus on single attack roll, check, or save. |
Prying Eyes, Greater: |
As prying eyes, but eyes have true seeing. |
Antipathy: |
Object or location affected by spell repels certain creatures. |
Binding M: |
Utilizes an array of techniques to imprison a creature. |
Charm Monster, Mass: |
As charm monster, but all within 30 ft. |
Demand: |
As sending, plus you can send suggestion. |
Irresistible Dance: |
Forces subject to dance. |
Power Word Stun: |
Stuns creature with 150 hp or less. |
Symbol of Insanity M: |
Triggered rune renders nearby creatures insane. |
Sympathy F: |
Object or location attracts certain creatures. |
Clenched Fist: |
Large hand provides cover, pushes, or attacks your foes. |
Polar Ray: |
Ranged touch attack deals 1d6/level cold damage. |
Shout, Greater: |
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
Sunburst: |
Blinds all within 10 ft., deals 6d6 damage. |
Scintillating Pattern: |
Twisting colors confuse, stun, or render unconscious. |
Screen: |
Illusion hides area from vision, scrying. |
Shadow Evocation, Greater: |
As shadow evocation, but up to 7th level and 60% real. |
Telekinetic Sphere: |
As resilient sphere, but you move sphere telekinetically. |
Clone M F: |
Duplicate awakens when original dies. |
Create Greater Undead M: |
Create shadows, wraiths, spectres, or devourers. |
Horrid Wilting: |
Deals 1d6/level damage within 30 ft. |
Symbol of Death M: |
Triggered rune slays nearby creatures. |
Iron Body: |
Your body becomes living iron. |
Polymorph Any Object: |
Changes any subject into anything else. |
Temporal Stasis M: |
Puts subject into suspended animation. |
9TH-LEVEL SORCERER/WIZARD SPELLS |
|
Freedom: |
Releases creature from imprisonment. |
Imprisonment: |
Entombs subject beneath the earth. |
Mage’s Disjunction: |
Dispels magic, disenchants magic items. |
Prismatic Sphere: |
As prismatic wall, but surrounds on all sides. |
Gate X: |
Connects two planes for travel or summoning. |
Refuge M: |
Alters item to transport its possessor to you. |
Summon Monster IX: |
Calls extraplanar creature to fight for you. |
Teleportation Circle M: |
Circle teleports any creature inside to designated spot. |
Foresight: |
“Sixth sense” warns of impending danger. |
Dominate Monster: |
As dominate person, but any creature. |
Hold Monster, Mass: |
As hold monster, but all within 30 ft. |
Power Word Kill: |
Kills one creature with 100 hp or less. |
Crushing Hand: |
Large hand provides cover, pushes, or crushes your foes. |
Meteor Swarm: |
Four exploding spheres each deal 6d6 fire damage. |
Shades: |
As shadow conjuration, but up to 8th level and 80% real. |
Weird: |
As phantasmal killer, but affects all within 30 ft. |
Astral Projection M: |
Projects you and companions onto Astral Plane. |
Energy Drain: |
Subject gains 2d4 negative levels. |
Soul Bind F: |
Traps newly dead soul to prevent resurrection. |
Wail of the Banshee: |
Kills one creature/level. |
Etherealness: |
Travel to Ethereal Plane with companions. |
Shapechange F: |
Transforms you into any creature, and change forms once per round. |
Time Stop: |
You act freely for 1d4+1 rounds. |
Wish X: |
As limited wish, but with fewer limits. |